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Old 10-07-2002, 04:20 PM   #16
bigstar
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Default Re: Resurrection

Quote:
Originally posted by logos
did u ever get around to doing this?
Nope, no one was interested.
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Old 10-07-2002, 04:59 PM   #17
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I never noticed your reply offering it or i would have expressed an interest, sorry :\ (i have no idea why i never saw it tbh, think i musta wandered off).

Would be a handy control system for creating a customisable 'batch' tool as well.

If u were to implement it i would certainly be quite happy to write a scheduling control system around it + publish it.

/me hits subscribe this time :\
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Old 10-07-2002, 07:27 PM   #18
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Well right now my life is quite full, I'm not sure when I'll find time to work on expanding the schedule.

Everything will be done via window messaging.

IF you could come up with a list of things you'd need/want to be able to do. Perhaps even specifics of how you think it should be done. I know people may want total control but that's just not pratical.
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Old 10-08-2002, 08:57 AM   #19
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well really, for me personally and integrating a few ideas for further scheduling requests i think it could be done pretty simply with a few basic commands.

Basics

Queue Begin, inputs: none, returns: fail/success (begins processing the current queue, like the scheduler had started it the same as it does atm)
Queue Halt, inputs: none, returns: fail/success (...)

Upstream Rate, inputs: kbytes/sec ceiling (0 being infinite), returns: fail/success (set upstream ceiling, should be able to do it no matter what state client is in)
Downstream Rate, inputs: kbytes/sec ceiling (0 being infinite), returns: fail/success (...)

Terminate, inputs: +hangup/turnoff/logoff, returns: fail/success (graceful termination of FlashFXP)

Not really required, but could be handy given some of the other requests i see in the forums atm.

Other

Queue Save, inputs: filename - forced overwrite (Y/N), returns:fail/success (overwrites file saving all state queues save atm)
Queue Load, inputs: filename, returns:fail/success (overwrites current queue and idles)

Status Command

Able to retrieve,

Status, input: none, return: Idle/Queue Complete/Queue Failed/Working
BitCount Down, input: none, return: current bit count (basically a counter on how much has been downloaded since init)
BitCount Up, input: none, return: current bit count (...)

I _think_ that would be enough to provide for quite powerful control options, although i've only given this some brief thought atm. Whaddya think?
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