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View Full Version : On Transfer Complete : Execute...


Epsylon3
06-16-2002, 11:05 AM
THE THING YOU NEED TO DO !!!

1. Simply Add the option "Execute..."
and Maybe "Execute... then Exit" in the ComboBox "OnTransferComplete"

OR

2. Give us the Execute Option on Sound Events too...
If there is Errors a %Err Param could be nice etc...


Thanx a lot... if you are able to understand and apply this idea ;)
From another Borland Delphi/C++ Developper...

Epsylon3
07-06-2002, 12:24 PM
Replace the Sound Box by a Command Box ! :p

if you take wav sounds, then play the song... else execute it..
very simple thing to do no ?


Also, after if you can execute a command script ;) could be nice too

A script command to quit flashfxp or to execute an application could be nice to add

Epsylon3
07-26-2002, 12:40 PM
I ask it again :)

With that you can do all you wanna do...

connecting the standalone FlashFxp to mIrc, a SFV Checker, launching next Queue File, all you want...

And, that could be done in a few time of developpement... you already have that to play sounds....

MxxCon
07-26-2002, 04:01 PM
you call an elevator, pressing it's button again won't make it come any faster.
same here.
if it'll be added, it'll be added. when? no time frame.

Epsylon3
07-26-2002, 04:09 PM
Who are you ???

I dont have reply... so i keep it ontop...

Tell me this stuff is not good...

"If the light of the elevator is not open, i push the button again, then i call somebody to repair it..." Epsylon3, 2002

Shark
07-26-2002, 07:33 PM
He is the one telling you how it works...

FlashFXP is currently in a feature lock, and nothing will be added until the current version (2.0) is completed, and even then the author will have to assess if the feature will be added / or is possbile.

By constantly adding posts to keep the thread alive doesnt make it added, just annoys me into deleting the thread.